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what are the current and planned features of this patch? what kind of
physics does this have? are interactions dependent on material; if
items are solid they collide and bounce off each other, but if they are
liquid they merge, squish, spreadout, or whatever? or do they currently
remain individual particles? if liquid puddles, do the particles get
thin enough? etc. etc....
cool so far by the way.
Gail Shaw wrote:
>
> ... And there's a windows compile of it (It's a couple of updates
> behind the Mac version, but that's not a big problem)
>
> This pic is just one particle emittor using custom particles.
>
> Gail
> ********************************************************************
> * gsh### [at] monotixcoza * Reality.dat not found *
> * http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
> ********************************************************************
> * The best way to accelerate Windows NT is at 9.8 m/s^2 *
> ********************************************************************
>
> [Image]
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